Unlock the city’s potentials by promoting playful participation in urban life

Encourage conversations about the future of the city and equip people with playful tools to explore possibilities for living well together

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PLAYFUL

Encourage more and diverse forms of play in public spaces

PLAY COMMUNITES

Nurture communities that connect people through playing and making

PLAYABLE

Use play and game design to encourage people to access, play with and re-imagine urban life

 

Gizzago promotes new trends in urban play and game cultures, and creates opportunities for playing in public. We want to see areas of fun and curisoity more common place in the city.

The city encourages us to experience it in particular ways, often as a course of movement and circulation (From A to B to…). Urban planning separates the city into distinct ‘legible’ zones, promoting mono-functional use of space and restricting possibilities to think, feel and interact.

 

The challenge is to re-imagine new ways for people to experience public space.

And, to invest in the city as a place of possibilities and possibility spaces.

 

Given the power of play to surprise, disrupt, connect and see the world afresh, playing-in-public helps to deal with long-standing urban challenges such as: boredom, loneliness and recognition between people and communities.

 

 

 

 

 

We are committed to nurturing play communities, so people can re-acquaint themselves with the forgotten spirit of play, so prevalent in childhood: to play games, change and re-mix rules and make new games and playful experiences.

 

 

 

 

 

 

People recognise the importance of play and games for personal and social development, but not so much in terms of literacy.

However, it is now being recognised that how we understand, exchange and create meaning, will more and more resemble how we make and play games.

 

 

 

Life is like a role-playing adventure. How we engage, and the meaning we derive from our encounters is fragile and made up. This is apparent, seeing children play. Games are played, rules are altered and new games are made-up just as quickly.

In adulthood, we tend to defer our authority to determine how we play the games (of life) and what they mean, for the sake of upholding the rules and social conventions. In the process, outcomes become more important than the players and in establishing community.

 

 

 

 

 

Our digital condition necessitates we become more conversant with the programmed worlds that shape our lives. By bringing people together to play, break and make games our intention is to nurture communities equipped with tools and skills to interpret, express, and meaningfully interact with the world.
Why be subjected to playing the games others design for us when we can also make our own?

 

 

 

 

 

 

We use play and games as metaphors to re-frame the everyday and as windows to explore possible urban futures.

Gizzago experiments with novel approaches to participation in order to express and engage values, systems, voices and ideas, and to impact more directly on the real world.

 

 

Gaps always exist between the needs of communities and what the city delivers.

Neighbourhoods and communities participate in countless projects to redress inequalities, yet we continue to question how successful these efforts really are, and if the ability to inform change rests in the hands of the few.

 

 

Gizzago advocates play as a way of thinking about and practising democracy-in-action.

The subversive nature of play – of not only following rules but playing with them – is an important companion for the democratic process. We collaborate with the city, its inhabitants and visitors to explore the idea of playability, as the extent to which urban life can be accessed, played with and re-programmed from below.